How do you leave Terna’s offices? By thwarting threats to the company's cybersecurity! This isn’t some secret code, but the plot of Terna's new gamification experiment. Terna Cyber Palace is a new tool created for the employees of the Italian Grid Operator to raise awareness about threats to cybersecurity. It is effectively a virtual escape room centred on cybercrime, and has been developed as part of the Open Italy project (the innovation ecosystem set up within the ELIS Consortium) by Terna’s Cyber Security & Security Platforms and Innovation departments, in collaboration with an Italian start-up.
The initiative coincides with European Cybersecurity month established by the ENISA (European Union Agency for Cybersecurity) and dedicated to promoting IT security among citizens and organisations. This represents yet another opportunity to highlight the cybersecurity best practices explored continuously as part of Terna's “Digital Antibodies” training programme. To learn more about this new gamification project, we spoke to two members of the team that conjured up the game, Luca Tinaburri and Valentina Matturro.